REAL-TIME RIGID BODY SIMULATION FOR POLYHEDRAL OBJECT BASED ON ACCURATE PENALTY METHOD
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概要
- 論文の詳細を見る
This paper proposes a new method for real-time rigid body simulations based on the penalty method. The penalty method is a useful and simple method for real-time simulation of multiple rigid bodies. However there are two problems. The first one is the choice of the spring constant to calculate the force. Our method estimates the optimal spring constant from the time step and from the mass of the simulated objects. The second problem is the contact analysis for the calculation of the penalty force. Our method estimates the volume and area of the intersecting region.
- 一般社団法人日本機械学会の論文
著者
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Sato Makoto
Precision and Intelligence Laboratory, Tokyo Institute of Technology
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Hasegawa Shoichi
Precision And Intelligence Laboratory Tokyo Institute Of Technology
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Koike Yuji
Research & Development Ishikawajima-harima Heavy Industries Co. Ltd.
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Fujii Nobuaki
Precision And Intelligence Laboratory Tokyo Institute Of Technology
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Koike Yasuharu
Precision And Intelligen Laboratory Tokyo Institute Of Technology
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YOSHIE Keisuke
Structural Engineering Department, NIKKEN SEKKEI Ltd.
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Sato Makoto
Precision And Intelligence Laboratory Tokyo Institute Of Technology
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Sato Makoto
Precision And Intelligen Laboratory Tokyo Institute Of Technology
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