Practical issues with replay of high throughput traffic (情報通信マネジメント)
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概要
- 論文の詳細を見る
Traffic replay recreates conditions and states found in traffic trace repeatedly within an emulation or a testbed. When throughput in the original traffic trace is high, it becomes impossible to replay it using a single transmitter-sink pair of machines. The only solution is to distribute the replay process among several replay sources, which in turn requires the traffic trace to be split in several parts. This paper proposes a solution for such distributed replay by applying the notion of traffic type and traffic entity, both of which are high-level abstractions of individual packets in traffic. The paper also studies how evenly the replay burden can be distributed using an arbitrary number of artificial traffic sources.
- 社団法人電子情報通信学会の論文
- 2009-07-02
著者
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ZHANIKEEV Marat
School of International Liberal Studies, Waseda University
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TANAKA Yoshiaki
Global Information and Telecommunication Institute, Waseda University
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Van Dung
Global Information And Telecommunication Institute Waseda University
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Tanaka Yoshiaki
Global Information And Telecommunication Institute Waseda University:research Institute For Science
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Zhanikeev Marat
Waseda Univ. Tokyo Jpn
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Zhanikeev Marat
School Of International Liberal Studies Waseda University
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Tanaka Yoshiaki
Global Information And Telecommunication Institute Waseda University:research Institute For Science
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Tanaka Yoshiaki
Global Information And Telecommunication Institute Waseda University:research Institute For Science
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Tanaka Yoshiaki
Global Information And Telecommunication Institute Waseda University
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Tanaka Yoshiaki
Global information and Teleco mmunication Institute Was eda University:Research Institute for Science and Engineeing Was eda University
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