ANIMATION DETABASE SYSTEM AND ITS TOOLS FOR PRODUCTION
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概要
- 論文の詳細を見る
Creating an animation sequence needs tremendous workloads and talented animators to specify and control motions. But it is very popular to make completely new animation without reusing existing sequences of animation. One of the reasons is the difficulty of retargetting the motion to the other models and deformation of the model shapes. If it is possible to provide the animation database, we can efficiently produce a new animation sequence using existing sequences. There are many research works in retargetting the motion data captured from motion capture system, but those are almost for 3D computer animation and there is none of the works in 2D animation. We propose a standard 2D animation database system, in which there are model data with motion in reusable form, and utility tools for deformation of model shapes and motions. We develop such techniques implemented in the tools as making reusable form of model shapes by vectorization, and educing motions from input bitmap images.
- 社団法人電子情報通信学会の論文
- 2002-01-11
著者
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Nakajima Masayuki
Graduate School Of Information And Engineering Tokyo Institute Of Technology
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Sumi Fumio
Graduate School of Information Science and Engineering Tokyo Institute of Technology
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