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Department of Computer Engineering, Sejong University | 論文
- A high performance network-on-chip scheme using lossless data compression
- Polyphase Downsampling Based Multiple Description Coding Applied to H.264 Video Coding(Papers Selected from 2005 International Technical Conference on Circuits/Systems, Computers and Communications (ITC-CSCC 2005))
- An effective depth data memory system using an escape count buffer for 3D rendering processors
- An Improved Run_before Coding for H.264 CAVLC
- Adaptive Transform Coefficient Scan for H.264 Intra Coding(Image Processing and Video Processing)
- An Effective Load Balancing Scheme for 3D Texture-Based Sort-Last Parallel Volume Rendering on GPU Clusters
- A Predictive Block Based DC Offset for H.264/AVC Video Coding
- An Improved Run_before Coding for H.264 CAVLC
- Interactive Cosmetic Makeup of a 3D Point-Based Face Model
- A Rendering-Efficient Progressive Transmission of 3D Meshes(Computer Graphics)
- Design of the Floating-Point Adder Supporting the Format Conversion and the Rounding Operations with Simultaneous Rounding Scheme(Regular Section)
- Efficient and Secure Key Agreement for Merging Clusters in Ad-Hoc Networking Environments(Fundamental Theories for Communications)
- Efficient ray sorting for the tracing of incoherent rays
- Erratum: Efficient ray sorting for the tracing of incoherent rays [IEICE Electronics Express Vol.9 (2012), No. 9 pp.849-854]
- Effective Fixed-Point Pipelined Divider for Mobile Rendering Processors
- Node pre-fetching architecture for real-time ray tracing
- Fully digital clock frequency doubler
- The design of a texture mapping unit with effective MIP-map level selection for real-time ray tracing