DEVELOPMENT OF VIRTUAL PLAYGROUND SYSTEM BY MARKERLESS AUGUMENTED REALITY AND PHYSICS ENGINE(International Workshop on Advanced Image Technology 2009)
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概要
- 論文の詳細を見る
Augmented Reality(AR) is a useful technology for various industrial systems. This paper suggests a new playground system which uses markerless AR technology. We developed a virtual playground system that can learn physics and kinematics from the physical play of people. The virtual playground is a space in which real scenes and CG are mixed. As for the CG objects, physics of the real world is used. This is realized by a physics engine. Therefore it is necessary to analyze information from cameras, so that CG reflects the real world. Various games options are possible using real world images and physics simulation in the virtual playground. We think that the system is effective for education. Because CG behaves according to physics simulation, users can learn physics and kinematics from the system. We think that the system can take its place in the field of education through entertainment.
- 2009-01-05
著者
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Miyata Kazunori
Center For Knowledge Science Japan Advanced Institute Of Science And Technology
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Takahashi Masafumi
School of Knowledge Science, Japan Advanced Institute of Science and Technology
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Takahashi Masafumi
School Of Knowledge Science Japan Advanced Institute Of Science And Technology
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Miyata Kazunori
Center for Knowledge Science, Japan Advanced Institute of Science and Technology
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Takahashi Masafumi
School of Knowledge Science
関連論文
- DEVELOPMENT OF VIRTUAL PLAYGROUND SYSTEM BY MARKERLESS AUGUMENTED REALITY AND PHYSICS ENGINE(International Workshop on Advanced Image Technology 2009)
- HARDWARE ACCELERATED RENDERING OF BRDF MATERIALS WITH ZERNIKE POLYNOMIALS(International Workshop on Advanced Image Technology 2006)
- GPU based interactive displacement mapping(International Workshop on Advanced Image Technology 2005)