Skeletal animation by spline aligned deformation on the GPU (画像工学)
スポンサーリンク
概要
- 論文の詳細を見る
Presented is a skeletal animation system for providing high quality geometric deformations in real-time. Each bone of the skeleton is therefore represented by a spline, rather than using conventional rotation matrix. Our approach allows each vertex of the animated character to be influenced by a maximum of three spline-curves, which is sufficient for skinned animation. One spline is defined by three control points and a possible twist. As opposed to conventional Bezier curves, our arc-spline relies on trigonometric functions for providing better curvatures. The optimized implementation using the OpenGL-shading language GLSL shows very promising results for real-time character animation, as even about 1 Million vertices were able to be transformed at interactive 43 frames per second on a GeForce 7800 GTX graphics card. Our method can further seamlessly be integrated in existing animation systems such as skeletal subspace deformation or pose space deformation, since the basic skinning algorithm is very similar.
- 2007-03-12
著者
-
FORSTMANN Sven
GITS Faculty, Waseda University
-
OHYA Jun
GITS Faculty, Waseda University
-
Forstmann Sven
Waseda Univ. Tokyo
-
Forstmann Sven
Gits Faculty Waseda University
-
Ohya Jun
Gits Faculty Waseda University
関連論文
- Parallel forward projection of large voxel-volumes on the GPU (放送技術)
- Parallel forward projection of large voxel-volumes on the GPU (オーディオビジュアル複合情報処理)
- Parallel forward projection of large voxel-volumes on the GPU (通信方式)
- Parallel forward projection of large voxel-volumes on the GPU (画像工学)
- Visualizing run-length-encoded volume data on modern GPUs (コンピュータビジョンとイメージメディア)
- D-11-105 Visualizing Large Compressed Volume Data Using a CUDA Compatible GPU
- Visualizing run-length-encoded volume data on modern GPUs (パターン認識・メディア理解)
- Visualizing run-length-encoded volume data on modern GPUs (画像工学)
- Skeletal animation by spline aligned deformation on the GPU (画像工学)
- Visualization of Large Caved Terrains(インデキシング・画像検索, ITS画像処理,映像メディア及び一般)
- A-16-23 Procedural Spline-Skeletons for Organic Structures and Adaptive Architecture
- Visualization of Large Caved Terrains(インデキシング・画像検索, ITS画像処理,映像メディア及び一般)