Visualization of Large Caved Terrains(インデキシング・画像検索, ITS画像処理,映像メディア及び一般)
スポンサーリンク
概要
- 論文の詳細を見る
Presented is a new algorithm for the real-time visualization of large caved terrains without any pre-processing. The presented method utilizes a novel continuous level-of-detail (LOD) approach based on nested clip-boxes for visualizing the triangular geometry that is generated from large volume data. The algorithm focuses on simplicity and performance for fast rendering. In tests, the algorithm achieved an average of about 50 frames per second on a consumer level desktop system
- 社団法人電子情報通信学会の論文
- 2006-02-13
著者
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FORSTMANN Sven
GITS Faculty, Waseda University
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Forstmann Sven
Gits Faculty Waseda University
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Ohya Jun
Gits Faculty Waseda University
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- Visualization of Large Caved Terrains(インデキシング・画像検索, ITS画像処理,映像メディア及び一般)