清掃を考慮した床面汚れの表現
スポンサーリンク
概要
- 論文の詳細を見る
A method of generating the textures of dirty floors is presented. First, the method computes the position and speed of each walker by simulating the behavior of the crowd. Then, footmarks caused by soil, dust, black grime on the floor and scratches caused by small stones are displayed. Footmarks and scratches are represented by adding shoe sole patterns and hair lines to the floor image, respectively. The amounts of dust and grime are increased with time. However, in the area stepped upon, their amounts are reduced by a fixed percentage. By implementing this, footmarks and scratches appearing at the center of the corridor are displayed. Dust and grime on the wall are displayed, too. In addition, dirty floors are cleaned up at regular intervals. We assumed daily and full cleaning. By repeated cleaning, the images of floors of old but well maintained buildings, on which only a lot of scratches are viewed, can be generated.
著者
関連論文
- 視覚シミュレータを用いた道路情報板における文字フォントに関する研究
- LED式屋外型表示装置における夜間視認性の向上 : 微弱背景光による輝度コントラストの最適化
- スペクトログラムの画像処理による音声に重畳した雑音の軽減法 : 音声と車内雑音の分離
- 清掃を考慮した床面汚れの表現