W-14 Problem Based Learning Experiences in Metaverse and the Differences between Students in the US and Japan(International Session-II)
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概要
- 論文の詳細を見る
E-Learning continues to be used as an educational tool in the US and Japan. However, there is still some debate about its educational effectiveness. The reason could be because e-learning does not always fit students' needs, which are diverse in today's society. Therefore e-learning should be devised in various ways, so that it is suitable to many learning styles. In this paper we discuss a problem based learning project that was carried out by student teams, as an educational trial in Metaverse. A student team in the US and one from Japan independently grappled with the same project in Metaverse. Their different approaches and results are presented and compared with each other. The US group seemed to be more skillful at carrying out functions in Metaverse than the Japanese students. However disregarding cultural differences, individuals from both Countries who preferred digital learning to the analogue style seemed to be satisfied with PBL in Metaverse.
- 公益社団法人日本工学教育協会の論文
- 2009-08-08
著者
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BARRY Dana
CAMP, Clarkson University
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Taguchi Ryosuke
Nagaoka University of Technology
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Fukumura Yoshimi
Dept. Management & Information Systems Science Nagaoka University Of Technology
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Kanematsu Hideyuki
Suzuka National college of Technology
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Fukumura Yoshimi
Nagaoka University of Technology
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Ogawa Nobuyuki
Gifu National College of Technology
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Okuda Atsushi
Fukui National College of Technology
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Nagai Hirotomo
Niigata University
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Kanematsu Hideyuki
Dept. Ms & E. Suzuka National College Of Technology
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