A Parallel Hardware Architecture for Accelerating α-β Game Tree Search
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概要
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Overheads caused by frequently communicating α-β values among numerous parallel search processes not only degrade greatly the performance of existing parallel α-β search algorithm but also make it impractical to implement these algorithms in parallel hardware. To solve this problem, the proposed architecture reduces the overheads by using specially designed multi-value arbiters to compare and global broadcasting buses to communicate α-β values. In addition, the architecture employs a set of α-β search control units (α-βSCU's) with distributed α-β registers to accelerate the search by searching all subtrees in parallel. Simulation results show that the proposed parallel architecture with 1444 (38×38) (α-βSCU's) searching in parallel can achieve 179 folds of speed-up. To verify the parallel architecture, we implemented a VLSI chip with 3α-βSCU's. The chip can achieve a search speed of 13,381,345 node-visits per second, which is more than three orders of improvement over that of existing parallel algorithms.
- 社団法人電子情報通信学会の論文
- 1996-09-25
著者
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Ke Yi-fan
Department Of Electrical Engineering National Taiwan University
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PARNG Tai-Ming
Department of Electrical Engineering, National Taiwan University
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Parng Tai-ming
Department Of Electrical Engineering National Taiwan University
関連論文
- A Parallel Hardware Architecture for Accelerating α-β Game Tree Search
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