Parallel Move Generation System for Computer Chess
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概要
- 論文の詳細を見る
This paper presents a parallel move generation of a Chess machine system for achieving the purpose of reducing the number of move generation cycles. The parallel system is composed of five move generation modules which share the move generating cycles to reduce the time of building a game tree. Simulation results show that the proposed parallel move generation architecture takes about half of the number of move generation cycles to build a game tree that is the same as the one built by a sequential move generation module.
- 社団法人電子情報通信学会の論文
- 1996-04-25
著者
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Ke Y‐f
Department Of Electrical Engineering National Taiwan University
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Ke Yi-fan
Department Of Electrical Engineering National Taiwan University
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PARNG Tai-Ming
Department of Electrical Engineering, National Taiwan University
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Parng Tai-ming
Department Of Electrical Engineering National Taiwan University
関連論文
- A Parallel Hardware Architecture for Accelerating α-β Game Tree Search
- Parallel Move Generation System for Computer Chess
- Bottleneck Identification Methodology for Performance-Oriented Design of Shared-Bus Multiprocessors