Improvement of Shogi program in the opening and middle game(Session 1)
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概要
- 論文の詳細を見る
Computer Shogi is strong in the endgame while there are still a lot of weak points in the opening and middle game. We analyze usual search structure in minutely. From the relation between Generation Moves category and the Beta-cut, we find a lot of faults that have never been noted. We also revise these faults and improve Move generator by adding new generation algorithms. Through these improvements, the program has strengthened obviously.
- 一般社団法人情報処理学会の論文
- 2005-09-05
著者
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Nagashima Jun
Research Center For Computers And Games Jaist
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Murata Tomoki
Research Center for Computers and Games, JAIST
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Hashimoto Tsuyoshi
Research Center for Computers and Games, JAIST
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Iida Hiroyuki
Research Center for Computers and Games, JAIST
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Murata Tomoki
Research Center For Computers And Games Jaist
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Iida Hiroyuki
Japan Advanced Inst. Sci. And Technol. Ishikawa Jpn
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Iida Hiroyuki
Research Center For Computers And Games Jaist:"information And Systems" Presto Japan Scien
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Hashimoto Tsuyoshi
Research Center For Computers And Games Jaist
関連論文
- Improvement of Shogi program in the opening and middle game(Session 1)
- An Efficient Use of Piece-Square Tables in Computer Shogi
- The omniscient play in games (ゲーム情報学)
- Fairness, judges and thrill in games (ゲーム情報学)