The omniscient play in games (ゲーム情報学)
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概要
- 論文の詳細を見る
This paper concerns the notion of "game solved" based on the definitions presented by Allis (1994). A new concept of so-called "ultra-strongly solved" is proposed. Then, the process from the "strongly solved" to the "ultra-strongly solved" is investigated with focus on the beauty of the initial position. It is also a changing process from a game to a puzzle, and a puzzle to an art, from the omniscient player's point of view. It results in the finding of the most reasonable initial position of a game. Moreover, the role of the omniscient play is considered.
- 一般社団法人情報処理学会の論文
- 2007-06-22
著者
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Iida Hiroyuki
Japan Advanced Inst. Sci. And Technol. Ishikawa Jpn
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Iida Hiroyuki
Research Center For Computers And Games Jaist:"information And Systems" Presto Japan Scien
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Iida Hiroyuki
Research Unit For Computers And Games Jaist
関連論文
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- The omniscient play in games (ゲーム情報学)
- Fairness, judges and thrill in games (ゲーム情報学)