Software Design Method by Object-Driven
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概要
- 論文の詳細を見る
In case of developing a system in object-oriented, it is needed to determine beforehand the relationship between objects and the message receiver. However, there are cases in this method reveals difficulties. For example, in the development of a real-time system, a task has characters both for object and message. In this paper, we propose a new scheme, called Obiject-Driven, in which the object itself moves within objects and the receiver can be changed. Further, it is shown a method of representing Object-Driven Diagram by Extended TS charts. We call the usual object by S-Object, the moving object by W-Object, and the object that receives the W-Object by WS-Object. Therefore, if we think of a task as W-Object and each function as WS-Object, the understanding of a real-time system as a whole becomes an easy task. As the system behaves in means of message switching between W-Object and WS-Object as well as the movement of W-Object, it is shown the possibility to make an integrated analysis of each function.
- 東海大学の論文
著者
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Ohara Shigeyuki
Department Of Electronics School Of Engineering
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SAWADA Tsutomu
ERG Co., Ltd.
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YOSHIDA Satoshi
Course of Electronics, Graduate School of Engineerjng
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Ohara Shigeyuki
Department Of Electronics Faculty Of Engineering
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Ikemoto Angela
School Of Engineering
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Sawada Tsutomu
Erg Co. Ltd.
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Sawada Tsutomu
Erg Corporation
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Yoshida Satoshi
Course Of Electronics Graduate School Of Engineering
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Ohara Shigeyuki
Department of Electronics, School of Engineering
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