Generalized Chat Noir is PSPACE-Complete
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概要
- 論文の詳細を見る
We study the computational complexity of the following two-player game. The instance is a graph G=(V,E), an initial vertex s ∈ V, and a target set T ⊆ V. A "cat" is initially placed on s. Player 1 chooses a vertex in the graph and removes it and its incident edges from the graph. Player 2 moves the cat from the current vertex to one of the adjacent vertices. Players 1 and 2 alternate removing a vertex and moving the cat, respectively. The game continues until either the cat reaches a vertex of T or the cat cannot be moved. Player 1 wins if and only if the cat cannot be moved before it reaches a vertex of T. It is shown that deciding whether player 1 has a forced win on the game on G is PSPACE-complete.
著者
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Iwamoto Chuzo
Graduate School Of Engineering Hiroshima University
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Morita Kenichi
Graduate School Of Engineering Hiroshima University
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SUMIDA Yuichi
West Japan Railway Company
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MUKAI Yuta
Fujitsu Corporation
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- A Logically Universal Number-Conserving Cellular Automaton with a Unary Table-Lookup Function(Cellular Automata)
- Time and Space Complexity Classes of Hyperbolic Cellular Automata(Cellular Automata)
- NP-Hard and k-EXPSPACE-Hard Cast Puzzles
- Generalized Shisen-Sho is NP-Complete
- Generalized Chat Noir is PSPACE-Complete