RING: A Cross-Layer P2P Group Conferencing Mechanism over Mobile Ad-Hoc Networks
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概要
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In the infrastructure-less disaster environment, the application of the peer-to-peer (P2P) group conference over mobile ad hoc network (MANET) can be used to communicate with each other when the rescue crews search the survivors but work separately. However, there still are several problems of in-time multimedia delivery in P2P-MANET: (1) MANET mobility influences the maintenance of P2P overlay. (2) P2P overlay is not proximal to MANET topology, this leads to the inefficient streaming delivery. (3) The unreliable wireless connection leads to the difficulty of multi-source P2P group conferencing. Therefore, P2P conferencing cannot work well on MANET. To overcome the above disadvantages, in this paper, we present a cross-layer P2P group conferencing mechanism over MANET, called RING (Real-time Intercommunication Network Gossip). The RING uses the ring overlay to manage peers and utilizes the cross-layer mechanism to force the ring overlay to be proximal to MANET topology. Therefore, RING can lead efficient in-time multimedia streaming delivery. On the other hand, the ring overlay can deal with peer joining/leaving fast and simply, and improves the delivery efficiency with the minimum signaling overhead. Through mathematical theory and a series of experiments, we demonstrate that RING is workable and it can shorten the source-to-end delay with minimal signaling overhead.
著者
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WANG Ming-Ching
Computer Science, National Chiao Tung University
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KUO Jun-Li
Computer Science, National Chiao Tung University
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SHIH Chen-Hua
Computer Science, National Chiao Tung University
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HO Cheng-Yuan
Computer Science, National Chiao Tung University
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CHEN Yaw-Chung
Computer Science, National Chiao Tung University
関連論文
- A Cross-Layer Design for Wireless Ad-Hoc Peer-to-Peer Live Multimedia Streaming
- RING: A Cross-Layer P2P Group Conferencing Mechanism over Mobile Ad-Hoc Networks
- RING : A Cross-Layer P2P Group Conferencing Mechanism over Mobile Ad-Hoc Networks
- A Cross-Layer Design for Wireless Ad-Hoc Peer-to-Peer Live Multimedia Streaming