グリッドコンピューティングに基づく分散アニメーションレンダリング
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概要
- 論文の詳細を見る
Rendering high quality animations from 3D models is a computationally expensive and challenging task. Recently, distributed computing technologies have been deployed for real-time and effective animation rendering. However, specialized programming skills and specific hardware or software are required to perform animation rendering on the basis of distributed computing technology. Therefore, a distributed computing technology to enable efficient and easy execution of animation rendering is required. In this paper, we propose a method for distributed animation rendering based on Grid computing. The method we propose does not impose any special distributed computing technology on users and it facilitates effective implementation of distributed animation rendering. In this research, we also developed a scheduler that automatically distributes the animation rendering task to the resources in a Grid computing environment. We constructed a prototype based on the proposed method and confirmed its effectiveness through several animation rendering experiments.
著者
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Georgiev Georgi
Graduate School Of Information Science And Technology Hokkaido University
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Nagao Mitsuyoshi
Information Initiative Center, Hokkaido University
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Omiya Manabu
Information Initiative Center, Hokkaido University
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Omiya Manabu
Information Initiative Center Hokkaido University
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Nagao Mitsuyoshi
Information Initiative Center Hokkaido University
関連論文
- グリッドコンピューティングに基づく分散アニメーションレンダリング
- A-4-53 A Distributed Animation Raytracing System Based on Grid Computing
- D-1-11 Development of a Single-Round Grid Scheduler based on Automatic Application Profiling(D-1. コンピュテーション, 情報・システム1)
- グリッドコンピューティングに基づく分散アニメーションレンダリング