パズルを用いたビジュアルプログラミング教材の実装と評価
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概要
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Currently students in elementary, junior, and senior high school are encouraged to learn programming in their class of informatics. In this research we propose visual programming environment named "Puzzle Programming" to make studying programming with pleasure. Puzzle Programming is implemented using Unity game engine. All data for puzzle programming is managed by Yaml, human readable data serialization format. Prototype puzzle programming system was implemented on Apple iOS. Tablet PC iPad is used for playing "Puzzle programming." Experimental evaluation proved the effectiveness of "Puzzle Programming" for programming study.
著者
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齋藤 雄輔
Graduate School of Information Science, Nara Institute of Science and Technology
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芳賀 博英
Department of Science and Engineering, Doshisha University
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芳賀 博英
Department of Intelligent Information Engineering and Sciences, Doshisha University
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山本 一秀
Graduate School of Science and Engineering, Doshisha University