14-4 A Human Skin Features Distribution Analysis For Multi-layer Synthesis
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概要
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This paper investigates solutions to improvement of realistic rendering quality of CG (Computer Graphics) character face. In order to manipulate face skin feature distribution, based on bio-anatomic structure, skin surface is classified into 3 layers(Internal, Regular and Local layer) to control base color, surface cellular venation level and noise distribution like freckle, respectively. By doing this, a specific transformation from real human face skin data to virtual character is proposed which is meaningful for the synthesis of the CG texture.
- 一般社団法人映像情報メディア学会の論文
- 2010-08-31