An Interesting Opponent for Fighting Videogames
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概要
- 論文の詳細を見る
Industry-standard opponents in fighting videogames do not adapt, making them uninteresting in the long run. To increase the level of entertainment that can be derived from playing fighting videogames against the computer, we propose an adapting agent. In this context "adapting" is interpreted as modifying the level of the opponent to match that of the user, and learning to fight against the fighting style of the user. The proposed agent utilizes mainly Profit-Sharing and Pattern-Mining for achieving adaptation. The proposed agent was developed and evaluated against static opponents with real users.
- 2010-03-01
著者
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Masayuki Numao
The Institute of Scientific and Industrial Research, Osaka University
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Masayuki Numao
The Institute Of Scientific And Industrial Research Osaka University
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Numao Masayuki
Institute Of Scientific And Industrial Research Osaka University
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Fukui Ken-ichi
Institute Of Scientific And Industrial Research Osaka University
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Koichi Moriyama
Institute Of Scientific And Industrial Research Osaka University
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Satoshi Kurihara
Institute of Scientific and Industrial Research, Osaka University
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Masayuki Numao
Institute of Scientific and Industrial Research, Osaka University
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Satoshi Kurihara
Institute Of Scientific And Industrial Research Osaka University