Contemporary Computer Shogi (May 2002)
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概要
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Computer shogi was first developed by the author and a research group in late 1974. It has been steadily improved by researchers and commercial programmers using game tree making and pruning methods, opening and middle game databases, and feedback from research into tsume-shogi (mating) problems. It has now reached about five-dan strength. In this paper, the author discusses contemporary computer shogi, especially how the programs behaved at the 12th World Computer Shogi Championship, where 62 teams applied arid 51 teams entered (including one invited), in May 2002.
- 一般社団法人情報処理学会の論文
- 2002-07-24