The Society of Shogi : A research agenda
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概要
- 論文の詳細を見る
In this paper I will present my ideas about how to implement Marvin Minsky's Society of Mind theory in a game-playing domain, specifically shogi (Japanese chess). The following concepts play an important role in Minsky's theory: Agents, K-lines, nemes and nomes, frames, difference-engines, censors and suppressors, A-brains and B-brains, connection lines, types of learning and mental managers. In this paper, ideas are presented about how to link these concepts to concepts in shogi. To make a Society of Shogi, three important agencies must be implemented: a recognition agency, a lookahead agency and a learning agency. Ideas for implementing these three types of agencies are also presented.
- 一般社団法人情報処理学会の論文
- 2006-06-30
著者
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Grimbergen Reijer
Yamagata Univ. Yonezawa Jpn
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Grimbergen Reijer
Department Of Informatics Yamagata University
関連論文
- On the relation between perception, memory and cognition in games (ゲーム情報学)
- The Society of Shogi : A research agenda