3次元コンピュータグラフィックスにおけるアンティエイリアシングの高速化アルゴリズム
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概要
- 論文の詳細を見る
Aliasing phenomenon in Computer Graphics images and animations is serious problem to lose quality. Techniques to solve the problem, namely antialiasing technique, have been researched and developed, but these usual techniques have weak point to consume much calculation time. This paper proposes a new antialiasing algorism that keeps image quality and speeds calculation up. Applying different antialiasing method to each step at rendering process, namely finding visible object, shadow casting, mapping, and reflecting, is main strategy of the new algorism proposed here. Appropriate different method for each step can optimizes image quality and calculation time.
- 社団法人日本建築学会の論文
- 2005-10-30