A10 A Study of Development Strategy For Relation-Oriented Online Games Between Players(PROCEEDINGS OF THE 52nd ANNUAL CONFERENCE OF JSSD)
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概要
- 論文の詳細を見る
The vertical target presented in the game requires precise rules and, in doing so, limits the play forms and the liberty of one's will. This is one of the characteristics that distinguish it from others, but it is also a stumbling block in trying to include the advantages found in other contents. As a new game development strategy for this problem, if one can effectively combine fun and advantages of community into a game play environment through a virtual world, it will be another attractive, strong point for the games.
- 日本デザイン学会の論文
- 2005-05-30
著者
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Kim Younghwan
Graduate School Of Techno Design Kookmin University
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Jo JeongChan
Graduate School of Techno Design, Kookmin University
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Oh WooJin
Graduate School of Techno Design, Kookmin University
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Kim Jealn
Graduate School of Techno Design, Kookmin University
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Jeon SeungGyu
Graduate School of Techno Design, Kookmin University
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Jeon Seunggyu
Graduate School Of Techno Design Kookmin University
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Oh Woojin
Graduate School Of Techno Design Kookmin University
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Kim Jealn
Graduate School Of Techno Design Kookmin University
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Jo Jeongchan
Graduate School Of Techno Design Kookmin University