Determining Front-Facing Polygons for Dynamic and Deformable Objects(Computer Graphics)
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概要
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In this paper, we present a simple and practical method for determining the front-facing polygons for static, dynamic, and deformable objects. The object space is considered a set of open-frustum regions. A bit string associated with each region records polygons for their extended positive half space intersecting the corresponding region. For a given viewpoint, the bit string of the set of the front facing polygons can be determined in a constant time. While objects continuously keep deforming and/or remain in motion in each frame, we update set of bit strings, determined as minimal as possible by the spatial coherence, making our method still perform efficiently.
- 社団法人電子情報通信学会の論文
- 2005-05-01
著者
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Tai Wen
Department Of Computer Science And Information Engineering National Dong Hwa University
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HSIEH Hsien
Department of Computer Science and Information Engineering, National Dong Hwa University
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Hsieh Hsien
Department Of Computer Science And Information Engineering National Dong Hwa University
関連論文
- Exploiting Hardware-Accelerated Occlusion Queries for Visibility Culling(Computer Graphics)
- Determining Front-Facing Polygons for Dynamic and Deformable Objects(Computer Graphics)