An Efficient Method for Dynamic Shadow Texture Generation(Computer Graphics)
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概要
- 論文の詳細を見る
We propose a novel shadow texture generation method with linear processing time using a shadow depth buffer (SZ-Buffer). We also present a method that achieves further speedup using temporal coherence. If the transition between dynamic and static state is not frequent, depth values of static objects does not vary significantly. So we can reuse the depth value for static objects and render only dynamic objects.
- 社団法人電子情報通信学会の論文
- 2005-03-01
著者
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Oh Kyoung
The Author Is With The School Of Media College Of Information Science Soongsil University
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Shin Byeong
The Author Is With The School Of Computer Science & Engineering College Of Engineering Inha Univ