A Vertex-Based Shape Coding Technique for Video Objects
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概要
- 論文の詳細を見る
MPEG-4 emphasizes on coding efficiency and allows for content-based access and transmission of arbitrary shaped object. It addresses the encoding of video object using shape coding, motion estimation, and texture coding for interactivity, high compression ratio, and scalability. In this letter, an advanced object-adaptive vertex-based shape coding method is proposed for encoding the shape of video objects. This method exploits octant-based representation to represent the relation of adjacent vertices and that relation can be used to improve coding efficiency. Simulation results demonstrate that the proposed method may reduce more bits for closely spaced vertices.
- 社団法人電子情報通信学会の論文
- 2001-07-01
著者
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Shie Shih-chieh
The Authors Are With The Department Of Computer Science And Information Engineering National Dong Hw
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Lin C‐c
Tamkang Univ. Taipei Twn
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LIN Shinfeng
The authors are with the Department of Computer Science and Information Engineering, National Dong H
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LIN Chien-Chuang
The authors are with the Department of Computer Science and Information Engineering, National Dong H
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Lin S
National Dong Hwa Univ. Hualien Twn
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Lin Chien-chuang
The Authors Are With The Department Of Computer Science And Information Engineering National Dong Hw