Hybrid Volume Ray Tracing of Multiple Isosurfaces with Arbitrary Opacity Values
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概要
- 論文の詳細を見る
We present a volume rendering algorithm which renders images at approximately two to seven times the speed of a conventional ray caster with almost no visible loss of image quality. This algorithm traverses the volume data in object order and renders the image by performing ray casting for the pixels within the footprint of the voxel (i.e., rectangular prism) being processed. The proposed algorithm supports the rendering of both single and multiple isosurfaces with arbitrary opacity values. While the projection approach to volume rendering is not new, we present an algorithm specifically designed for the perspective projection, evaluate its rendering speed for both single and multiple isosurfaces with arbitrary opacity values, and examine how efficiently it uses cache memory.
- 一般社団法人電子情報通信学会の論文
- 1996-07-25
著者
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Yamamoto Tsuyoshi
Computing Center Hokkaido University
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Hirai T
Hokkaido Univ. Sapporo‐shi Jpn
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Hirai Tetu
Faculty Of Engineering Hokkaido University
関連論文
- Accelerated Composition for Parallel Volume Rendering
- Hybrid Volume Ray Tracing of Multiple Isosurfaces with Arbitrary Opacity Values