Managing Complex Object Information for Interactive Movie Systems (Special Issue on Multimedia Computing and Communications)
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概要
- 論文の詳細を見る
When people watch such motion pictures as documentaries or educational-type films, it is very natural for them to be interested in moving objects in the movies and be eager to know the detailed information related to these object. Therefore, a mechanism that enables users to directly pick up object information from motion pictures is necessary to make a movie system feasible. For this reason, we are researching techniques on using objects in motion pictures as hypermedia anchors. We call a movie system that provides the above mechanism a video hypermedia system. An object in a motion picture can generally be considered as a complex object which includes many parts. To allow users to obtain information related to each part, a system must be able to provide anchors corresponding to each part in each complex object. For this, authors cannot help defining all anchors in all frames, since the visual status of each part varies from moment to moment. This paper presents our approach for managing objects in motion pictures for video hypermedia systems. The main feature of the proposed method is to apply computer graphic techniques to the defining of anchors for a complex object.
- 社団法人電子情報通信学会の論文
- 1996-06-25
著者
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Kataoka Ryoji
Database Systems Laboratory Ntt Information And Communication Systems Laboratories
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TANEMO Fumiyuki
Database Systems Laboratory, NTT Information and Communication Systems Laboratories
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YOSHIDA Tadashiro
Database Systems Laboratory, NTT Information and Communication Systems Laboratories
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Tanemo Fumiyuki
Database Systems Laboratory Ntt Information And Communication Systems Laboratories
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Yoshida T
Matsushita Electric Ind. Co. Ltd. Nagaokakyo‐shi Jpn