消費者教育の効果的指導法の検討 : 「くらしのトランプかるた」を使って
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概要
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The object of study is to examine a consumer education as method of education in elementary school and to clarify the significance. We think "Karuta game" is attractive for pupils, then it makes them being concerned with the contents of Karuta. We built up a hypothesis that pupils may have motivation of learning and interests in consumer affairs and may cultivate consciousness, responsibility, behaviour as a consumer. The result of comparative study by experimental group and controlled group is as follows. 1. Experimental group cleared up consumer consciousness and behaviour after playing the game. 2. There were differences among their interesting phrases according as each development stage. 3. They promoted their understanding for technical terms of consumer education. We conclude "Karuta" is effective for motivation of learning as the results of the above.
- 日本家庭科教育学会の論文
- 1988-12-25
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