Mapping virtual object manipulation to sound variation
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概要
- 論文の詳細を見る
We are studying the use of dexterous manipulation in a virtual environment to create, edit and perform sounds. In our Max/FTS-based experimental environment, a virtual object functions as input device for the editing of sound-the sound artist literally "sculpts" sounds by changing virtual object attributes (shape, position and orientation). We identified three sculpting methods and discuss one for use in physical and abstract mapping strategies. In pilot mapping experiments, the main problems we encountered were the search for interaction metaphors that can quickly be understood, incorporation of manipulation pragmatics in mappings, "touching" the virtual object and real-time computability.
- 一般社団法人情報処理学会の論文
- 1997-12-13
著者
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MASE Kenji
ATR Media Information Science Laboratories
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Mase K
Atr Media Integration & Communications Res. Laboratories Kyoto Jpn
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Mulder Axel
Atr Media Integration And Communications Laboratories
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Fels S.
ATR Media Integration and Communications laboratories
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- Mapping virtual object manipulation to sound variation
- Deciphering Interactions from Spatio-Temporal Data