A Method of Generating Textures by Using Skeleton Lines
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概要
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A method is given for synthesizing texture by using a set of skeleton lines and attribute functions. The attributes of each point in a texture, such as color, bump, and optical attributes, are calculated by applying attribute functions to the defined skeleton lines. This method has the following three merits: First, combining a set of skeleton lines and attribute functions allows a variety of textures to be obtained. Second, this method has flexible data definitions ; the skeleton data can be defined not only by means of mathematical functions with control parameters, but also graphically by means of an input device, such as a tablet or mouse. Third, the user can preview a texture together with its skeleton lines. This is useful, because the texture generation procedure takes a significant amount of time. We also show the language specifications for generating a texture.
- 一般社団法人情報処理学会の論文
- 1994-07-15