ディジタル革命下における会計教育カリキュラムの革新
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概要
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Digital revolution is urging us to reform our life style in various dimensions. Education can't be free from its impact. Web based learning, what is called e-1earning has been emerged as a result of such response to that impact. The purpose of this paper is to examine several issues for reforming accounting education curriculum in order to satisfy the required conditions of e-1earning. Firstly, existing situations of e-learning in faculties or colleges of business administration and MBA course in Japanese university are investigated in detail. Author intends to classify several patterns of e-learning such as On Line Manual type learning. Virtual Class Room and Business Simulation, etc. Secondly, the necessary and sufficient conditions of the "revolution" are identified. The effort is indispensable for acquiring some criteria to evaluate e-learning as the product of digital revolution. Author finds the core conception of e-learning is the "inductive thinking" which Hammer & Champy [1993] recommended. In relation, ideas such as Business Process Reengineering, Deconstruction and X-engineering are also examined. Probably those ideas provide essential wisdom in the introduction process of e-learning. Lastly, desirable and possible feature of e-learning in the accounting course of our Tokaigaikuen University is inquired. Author considers that it is very effective to introduce some business games for training students in their early stage of undergraduate accounting education. Attempt to metamorphose students into active players is the most valuable method in the present day universities. The business games are ideal devices for such education. However, e-1earning is never successful without accompanying effort to reexamine the value chain of university.
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