Possibilities in design education using tiny computers : Understanding Motion Design
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概要
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Abstract: When designing motion, we must understand several factors. (1) how we construct our computer program, (2) what mechanical scheme we decide and, (3) how beautiful or stylish we make the finished product. ln the real world, computers work not only in a virtual world, but also in the analog world, producing a close relation among human beings and computers. Motion can be controlled in two ways, by analog control and digital control. Analog control can be defined as the control of motion by analog means and digital control can be defined as controlling motion with computers. So, we need to consider digital control from a design perspective. Recently in the world of robots, bringing the worlds of analog and digital together has become a mission. Robots can be seen walking, laughing, interacting, and showing emotion and many other human behaviours. In design education, we must consider the use of a computer not only as a tool to produce graphics or create virtual reality, but also as a device to build bridges between the analog and digital world. We tried to make a system of design education that design students could study from computer programming to digital control. 0ur purpose is in training students to think and design in an analog-digital world.
- 2003-12-15
著者
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Sowa Tomoyuki
Institute of Product design, Kobe Design University
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Sagara Jiro
Institute of Product design, Kobe Design University
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Yamaguchi Makoto
大阪女子学園短期大学
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Sagara Jiro
Institute Of Product Design Kobe Design University
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Sowa Tomoyuki
Institute Of Product Design Kobe Design University