Deforming NURBS Surfaces to Target Curves for Immersive VR Sketching
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概要
- 論文の詳細を見る
Designing NURBS surfaces by manipulating control points directly requires too much trial and error for immersive VR applications. A more natural interface is provided by deforming a NURBS surface so that it passes through a given target point; and by repeating such deformations we can make the surface follow one or more target curves. These deformations can be achieved by modifying the pseudo-inverse matrix of the basis functions, but this matrix is often ill-conditioned. However, the application of a modified FE approach to the weights and control points provides controllable deformations, which are demonstrated across a range of example shapes.
- 2010-01-01
著者
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Chai Youngho
Originally With Ve Lab. Graduate School Of Imaging Science Chung-ang University
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Kwon Junghoon
Originally With Ve Lab. Graduate School Of Imaging Science Chung-ang University
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LEE Jeongin
originally with VE Lab., Graduate School of Imaging Science, Chung-Ang University
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KIM Harksu
originally with VE Lab., Graduate School of Imaging Science, Chung-Ang University
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JANG Gilsoo
Korea University
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Kim Harksu
Originally With Ve Lab. Graduate School Of Imaging Science Chung-ang University
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Lee Jeongin
Originally With Ve Lab. Graduate School Of Imaging Science Chung-ang University