Real-Time Point-Based Rendering Using Visibility Map
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概要
- 論文の詳細を見る
Because of its simplicity and intuitive approach, point-based rendering has been a very popular research area. Recent approaches have focused on hardware-accelerated techniques. By applying a deferred shading scheme, both high-quality images and high-performance rendering have been achieved. However, previous methods showed problems related to depth-based visibility computation. We propose an extended point-based rendering method using a visibility map. In our method we employ a distance-based visibility technique (replacing depth-based visibility), an averaged position map and an adaptive fragment processing scheme, resulting in more accurate and improved image quality, as well as improved rendering performance.
- (社)電子情報通信学会の論文
- 2008-01-01
著者
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Oh Dong-ryeol
The Department Of Computer Science And Information Engineering Inha University
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SHIN Byeong-Seok
the Department of Computer Science and Information Engineering, Inha University
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KANG Daniel
the Department of Computer Science and Information Engineering, Inha University
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Shin Byeong-seok
The Department Of Computer Science And Information Engineering Inha University
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Kang Daniel
The Department Of Computer Science And Information Engineering Inha University