Design and Implementation of a Real-Time Video-Based Rendering System Using a Network Camera Array
スポンサーリンク
概要
- 論文の詳細を見る
We present a real-time video-based rendering system using a network camera array. Our system consists of 64 commodity network cameras that are connected to a single PC through a gigabit Ethernet. To render a high-quality novel view, our system estimates a view-dependent per-pixel depth map in real time by using a layered representation. The rendering algorithm is fully implemented on the GPU, which allows our system to efficiently perform capturing and rendering processes as a pipeline by using the CPU and GPU independently. Using QVGA input video resolution, our system renders a free-viewpoint video at up to 30 frames per second, depending on the output video resolution and the number of depth layers. Experimental results show high-quality images synthesized from various scenes.
論文 | ランダム
- 総頸動脈屈曲異常の4例
- Controlled Release of 5-Fluoro-2'-deoxyuridine by the Combination of Prodrug and Polymer Matrix
- 最新蛍光イメージング活用術(第2回)線虫C.elegansにおける蛍光イメージング実験
- 水田の地上反射特性におよぼす観測条件の影響について--水稲およびその他穀物類の比較
- シミュレ-ションによる水田の等価反射率の推定--航空機MSSデ-タを用いて