Markerless Human Motion Capture from Voxel Reconstruction with Simple Human Model
スポンサーリンク
概要
- 論文の詳細を見る
This paper investigates a human body posture estimation method based on the back projection of human silhouette images extracted from multi-camera images. The multi-camera system is based on a server-client system with local network of 1000Base-T to achieve a voxel 3D reconstruction of human body posture in real-time. In order to extract significant points of the human body such as head, neck, shoulders, elbow joints, hands, waist, knee joints, and toes in 3D, an articulated cylindrical human model is applied to the voxel reconstruction of human body. To evaluate the proposed human body posture estimation method, 3D reconstruction experiments of human body posture and extraction experiments of human bodys significant points are carried out. The system runs in approximately real time (9 frames/sec with 50×50×50 voxel resolution) and the experimental results confirm both the feasibility and effectiveness of the proposed system in 3D human body posture estimation.
論文 | ランダム
- ラミネートマウスガード装着が直立姿勢の重心動揺に及ぼす影響
- 正常者と関節円板前方転位復位型患者における側方滑走運動時の作業側顆頭の運動解析
- 義歯装着および咬合位の変化が無歯顎者の重心動揺に及ぼす影響について
- MRIによる睡眠時呼吸障害の診断に関する研究 : 頭位変換が咽頭部形態に及ぼす影響
- 下顎安静位に関する研究 : 舌房の狭小化による下顎位の変化