カリキュラムの中でのコンテスト参加による学生の意識と課題
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概要
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Students try to participate in two contests in a curriculum by the class of the fourth grader, Practical Creative Engineering and Software Engineering. In two classes, they create things as application of what they learned by a conventional lecture. So it can keep the motivation of students, and the practical experience is provided. Students submit the application of two contests as some assignments by the classes, and they create something based on it. They provide an idea, make a plan, perform a task, make an introduction document, give a resentation to everyone in their class, and then participate in two contests. This year one team passed a qualifi er in the Programming Contest of the free section. All of the teams have been able to participate in the national convention before. In the Business Plan Contest of last year, all the members were not able to pass a qualifi er. Fourth graders of this year are going to challenge this contest from now on. As a result of questionnaire, as for the satisfaction of students who answered that it was good or it was very good, Practical Creative Engineering in this year were 69.0% and Software Engineering in last year were 89.4%. The achievement degree was 54.8% and 86.8%. Based on these present circumstances, this paper discusses the conventional consideration and the future.
- 福井工業高等専門学校の論文
- 2013-12-01
福井工業高等専門学校 | 論文
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