Rendering Breaking Waves Efficiently
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概要
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In this paper we propose a particle-based scheme for modeling and rendering the phenomenon of breaking waves. Firstly, MPS in 2D is used, and then its result is expanded to three-dimension representation by giving motion variation using fBm. Secondly, the surface of water body is reconstructed from the outlines of 2D slices. Finally, the splashing effect is computed according to the properties of the particles. The result of our experiments show that the proposed method combining the MPS and fBm describes the behavior of breaking waves successfully, and our method produces realistic effects of breaking waves effectively and efficiently.