Rendering Translucent Materials with Plane-parallel Solution
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概要
- 論文の詳細を見る
Lighting simulation is very important in realistic image synthesis, and the simulation of subsurface scattering has recently attracted much attention. Although the dipole/multipole model has succeeded in creating realistic images, it is still difficult to deal with volumetric features in subsurface scattering, which is important when rendering optically thin objects. This paper proposes a novel rendering method that utilizes the plane-parallel solution and the ray-marching method. The ray-marching method has been used to calculate single scattering solutions, and the plane-parallel solution has been adopted to calculate BRDFs. By combining these techniques, the proposed method efficiently captures volumetric features in multiple subsurface scattering events. In our experiments, the proposed method demonstrated a performance superior to that of previous methods in terms of accuracy.
- 一般社団法人情報処理学会の論文
- 2009-06-15
著者
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Tomoyuki Nishita
The University of Tokyo
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Mikio Shinya
Toho University
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Michio Shiraishi
Toho University
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Yoshinori Dobashi
Hokkaido University
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Kei Iwasaki
Wakayama University
関連論文
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- Rendering Translucent Materials with Plane-parallel Solution
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- A Simplified Plane-parallel Scattering Model for Rendering Densely Distributed Objects such as Foliage (Preprint)