LI-004 Accelerating Moller Intersection Algorithm Using Ray Packets
スポンサーリンク
概要
- 論文の詳細を見る
Many implementation methods of ray tracing have been proposed, however, execution time of rayprimitive intersection tests still dominate the total execution of rendering, and faster algorithms have been strongly required. This paper presents a new fast algorithm for the intersection tests between packets of rays and triangles. Experimental results show that the proposed algorithm achieves faster intersection tests by exploiting the feature of the packets of rays.
- FIT(電子情報通信学会・情報処理学会)推進委員会の論文
- 2007-08-22
著者
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SUZUKI Ken-ichi
Tohoku Institute of Technology
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KAERIYAMA Yoshiyuki
Nikon Corporation
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KOMATSU Kazuhiko
Cyberscience Center, Tohoku University
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KOBAYASHI Hiroaki
Cyberscience Center, Tohoku University
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Suzuki Kenichi
Suntory Flowers Ltd.
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Kobayashi Hiroaki
Cyberscience Center Tohoku University
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Komatsu Kazuhiko
Cyberscience Center Tohoku University
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Nakamura Tadao
東北大
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Komatsu Kazuhiko
東北大
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Kobayashi Hiroaki
東北大
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Kaeriyama Yoshiyuki
東北大
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Suzuki Kenichi
東北大
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Sakamoto Koichi
Production Department Suntory Flowers Ltd.
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Kobayashi Hiroaki
Gsis Tohoku University
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