Plane-sweep algorithm: various tools for computer vision (パターン認識・メディア理解)
スポンサーリンク
概要
- 論文の詳細を見る
Recent research on computer vision has made significant progress in 3d reconstruction and free-viewpoint video however most of these methods are not suited for real-time rendering. This paper presents a Video-Based Rendering method that provides online new viewpoints of the scene from a set of webcams. Our method follows a plane-sweep approach perfectly suited for GPU implementation. This paper mainly focuses on different implementations of this method for different purposes. Indeed, our basic plane-sweep technique uses 4 input cameras to create online new views. However this method can be modified to be used with up to 10 cameras or more by a camera selection process. This method can also be adapted to handle moving input cameras using a real-time camera calibration technique. Moreover, this method can easily render a depth map instead of a new view. Finally, we explain how the plane-sweep algorithm can be modified to create multiple new views simultaneously. This latter application is mainly designed for autostereoscopic displays application. Implementation and performance are detailed for all these plane-sweep methods.
- 社団法人電子情報通信学会の論文
- 2008-03-03
著者
-
Nozick Vincent
Graduate School Of Science And Technology Keio University
-
Saito Hideo
Graduate School Of Science And Technology Keio University
-
De Sorbier
Universite Paris-est
関連論文
- RELATION BETWEEN THE DISTRIBUTION OF DAMAGE CAUSED BY THE 1995 HYOGOKEN-NAMBU EARTHQUAKE AND GROUND VIBRATION CHARACTERISTICS INFERRED FROM MICROSEISMS
- D-12-47 3D shape reconstruction of human foot using deformable models and multi viewpoint cameras system
- Plane-sweep algorithm: various tools for computer vision (コンピュータビジョンとイメージメディア)
- Calibration Free Virtual Display System Using Video Projector onto Real Object Surface(Artificial Reality and Telexistence)
- Plane-sweep algorithm: various tools for computer vision (パターン認識・メディア理解)
- Plane-sweep algorithm: various tools for computer vision (画像工学)
- Blind Deconvolution for a Curved Motion Based on Cepstral Analysis
- Real-Time Counting People in Crowded Areas by Using Local Empirical Templates and Density Ratios