OpenGL による布アニメ-ションの試み
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概要
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Cloth animation has received intensive attention in computer graphics in the last about twenty years. Still it remains a computationally demanding task, since wrinkles and smooth areas co-exist commonly in cloth. In this paper, we attempt to study about the cloth animation by using the mass-spring model. The algorithm is implemented in the OpenGL and the C++ on a personal computer. The OpenGL is a program interface for writing applications that produce two- or three-dimensional computer graphics, and is widely used in CAD, flight simulation, virtual reality, and so on. The simulation result shows that animation of brief cloth by the mass-spring model is possible. We would like to attempt modeling of more complicated cloth animation in the near future.
- 2008-08-30