ひずみゲージを利用したキャラクタリアルタイムアニメーション : 映像表現 : 画像応用
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概要
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This paper presents one of the method of Real-time Computer Graphics for Character Animation. In this method, we use strain gages as the input device. By using this, we can get the relative moving data between two human surfaces with no pains. And the data is very useful for Character Animation. In many case of using this device, this pa-per describes the case of getting the operator's mouth shape and changing the character's one in real-time.
- 1993-09-30