The Reduction of the Bandwidth of Texture Memory in Texture Filtering
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概要
- 論文の詳細を見る
A method to reduce the bandwidth between texture memory and the rasterization processor is proposed. It achieves the reduction by not fetching useless texels from texture memory in bilinear filtering. Since it does not depend on cache and loss compression, it can be used in applications where the reusability of texels is low and loss compression is prevented.
- 社団法人電子情報通信学会の論文
- 2001-09-01
著者
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Park K
Korea Advanced Inst. Sci. And Technol. Taejon Kor
-
Lee Jong
With The Computer Engineering Research Laboratory Department Of Electrical Engineering And Computer
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Park Kyu
With The Computer Engineering Research Laboratory Department Of Electrical Engineering And Computer
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Kim Jun
With The Computer Engineering Research Laboratory Department Of Electrical Engineering And Computer
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