SIMPLICIAL ALGORITHM FOR COMPUTING A CORE ELEMENT IN A BALANCED GAME
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概要
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In this paper we propose a simplicial algorithm to find a core element for balanced games without side payments. The algorithm subdivides an appropriate simplex into smaller simplices and generates from an arbitrarily chosen point a sequence of adjacent simplices of variable dimension. Within a finite number of iterations the algorithm finds a simplex yielding an approximating core element. If the accuracy of approximation is not satisfactory, the algorithm can be restarted with a smaller mesh size in order to improve the accuracy.
- 社団法人日本オペレーションズ・リサーチ学会の論文
著者
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Talman Dolf
Dept. Of Econometrics Tilburg University
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Kamiya Kazuya
Faculty of Economics Osaka University